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GTA San Andreas
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GTA: San Andreas is due out in
October 2004 for the PS2. An XBox
version has not been annouced. A PC
version is expected after the PS2
release. Probably around six months
after the PS2 release if things go like
the previous releases. Here is a
random bulleted list of features
gathered from various articles:
First off, San Andreas will be an entire
state, not just a single city. Within San
Andreas there will be three cities, Los
Santos (Los Angeles), San Fierro (San
Francisco), and Las Venturra (Las
Vegas).
San Andreas will be larger than any
previous GTA game by far, clocking in
at four to six times larger then any of
the previous games in the series.
Moving from one city to another will
be seamless as you'll actually travel
through the countryside to reach each
of your destinations.
The game engine will allow for much
more varied and detailed
environments than any of the previous
GTA titles. Graphics updates include
real time reflections on cars,
windows, mirrors, etc., radial lighting,
soft shadowed lighting for indoor
environments, and separate models
for day and night for added detail.
GTA: SA will feature interior locations
for the "vast majority of the
buildings." These locations will also
serve as more than just a save
location opening the way for "new
types of gameplay" like robbery.
Purchasing property and GTA: SA will
be more fleshed out, allowing you not
only to buy but also to build (probably
scripted and not free form but cool
nonetheless).
GTA: SA is based in the early 90's,
opening the game up for some intense
gang warfare.
As usual Rockstar will be going all out
on the voice acting. No confirmations
thus far, but it has been rumored that
Dave Chappelle may make an
appearance.
Radio stations will still be in place and
you can bet that Rockstar will use an
even larger catalog of music. With
three different cities to choose from
we'll probably see different sets of
radio stations in different cities further
expanding the play list.
GTA: SA will tie in with the rest of the
GTA series, featuring cameos from
previous characters and borrowing
plot points to further expand the GTA
universe.
The new AI system in GTA: SA should
keep things interesting with each ped
reacting more intelligently to their
surroundings (really this time). Peds
will also have expanded dialogue. The
AI system also ties into a dynamic
difficultly system that changes the
difficulty based on your performance,
making it easier or more challenging
depending on your skill level.
Gangs, Los Angeles, and the 90's go
hand in hand (in hand) and GTA: SA
will reflect this with the ability to
recruit a gang to accompany you on
some missions. Get in a car with
some of your gang members and
you'll be able to take the phrase
"drive-by" to a whole new level. The
gang recruitment wont stop there,
you'll actually get into "running and
commanding a criminal organization."
As always this system will be intuitive
enough to avoid any troublesome
micro management.
Mini games will make a reappearance,
but as with everything else in GTA:
SA, they will be refined and expanded
upon.
Rather than only using missions to
push the story forward, GTA: SA's plot
and your location within that plot will
always affect what you are doing,
regardless of if you're on a mission or
not. Everything you do in the game
will tie in.
Burglary will be more prominent in
GTA: SA, but will require lots of skill,
planning, and preparation.
As you change your location within the
game the gameplay will change along
with you, allowing different activities
in different locations. One example
would be gambling in Las Venturra.
There are hundreds of skills to acquire
in the game and just about every
mission will have you doing
something new.
GTA: SA will be the first GTA to
feature the need for food. Depending
on how you eat and what you do you'll
see your character get fatter or thinner
which then ties into your stamina
meter and actually effects other ped's
reaction to you (FAT BASTARD!).
Getting fatter will have its
consequences and will make some
missions more difficult. This actually
cuts both ways because you can also
go to the gym and improve your
physical condition, increasing your
strength, speed, and changing your
character model.
Targeting and control in third person
games has always been an issue, but
Rockstar has some interesting
solutions that have yet to be revealed.
Dan Houser's advice is to play the
shooting levels in Manhunt to get any
idea of what they have in mind.
Character control will be more varied,
allowing for swimming, multiple
combat stances, and attack styles.
GTA: SA will feature a "s---load of
weapons" all of which will reflect the
real world weaponry of the early 90'.
All the weapons in the game will have
their own unique feel and you'll also
be able to double up on the pistols
using one in each hand.
Animation will also be refined with rag
doll physics and location based hit
detection.
The vehicle physics engine has been
further tweaked but nothing specific
was mentioned.
New forms of transportation will be
introduced in San Andreas, but the
only one mentioned was the bicycle.
Apparently you'll be able to speed up
by mashing buttons. Ahh the days of
Track and Field :) ...
You may or may not be able to build
and/or run a casino. Gamespy is
reporting that Rockstar has yet to
confirm or deny this feature
regardless of what is being reported
elsewhere. Casino's will be in there,
but the player involvement with them
is still any ones' guess.
Rockstar is still being quoted as
saying GTA:SA will be four, five, or
even six times bigger then any of the
previous games in the GTA series.
They also repeat the report that there
will be some sort of mountain in the
game and it takes a one minute game
time helicopter ride to get to the top.
They also mention that you may be
able to ride your bike all the way
down.
Gamespy confirms that GTA:SA will
definitely be set in the early 90's
Graphical improvements include,
impact animation, rag doll physics,
independent day and night models for
extra detail and more realistic
lighting, Manhunt style gameplay with
different approaches to different
missions (stealth, run and gun, etc),
and new Manhunt style targeting
system with better indication as to
how much damage any given target
can take (it's beginning to sound like
Manhunt was a proving ground to test
out some of R*'s ideas for GTA :) ).
GTA:SA might also include real time
reflections on cars and other surfaces,
realistic shadowing using radial
lighting, and six times the draw
distance of any of the previous games
in the series.
No load times for outdoor settings, but
moving indoors will incur a modest
load time.
New vehicles include bicycles (you're
rumored to start the game with a bike)
and other off-road vehicles like a
quad-runner. It's also rumored that
cops will have the added ability to
grab on to your car and we might also
see some CHiPs style motorcycle
cops joining in on the chase.
GTA:SA will feature a new and
improved driving system that is
rumored to net us more control and
realism. Rockstar is all about
balancing fun and realism so this
should be an improvement rather than
a hindrance.
Swimming will finally make an
appearance in GTA allowing you to
swim away from any vehicular
mishaps. This should be a welcome
addition as long as they don't go nuts
with the swimming missions.
Gang warfare will make up about 15%
of GTA:SA's gameplay.
As mentioned previously you will be
able to perform robberies (house
robberies and otherwise) but with
serious consequences.
GTA:SA will be adding to VC's ability
to change outfits by adding the ability
to change hairstyles as well. If you
end up with a bad haircut then you can
expect to hear some trash talk from
the peds. This goes along with the
fact that peds will react to your
appearance with appropriate insults or
compliments. Just like changing
clothes in VC, changing hairstyles in
SA will help you lower or eliminate
your wanted level.
Once again, you can get fat or fit in
GTA:SA, which will directly effect your
endurance in the game.
The peds in GTA:SA are supposed to
be smarter this time around. I know,
we've heard this exact same line
before, hopefully it's for real this time.
Music will obviously be a big part of
GTA:SA and you can bet that
Rockstar's preference for Sony's PS2
will net them access to Sony's music
licenses.
GTA:SA may be packaged on a single,
dual-layered DVD to eliminate any
disc swapping.
Check the rest of Gamespy's article
for more on GTA:SA's cities,
characters, and background info. The
one major note is that Salvatore Leone
will make an appearance in GTA:SA
but his role in the game is currently
unknown.
GTA San Andreas Information






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